2. Overview |
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To create the game SNAKE you need to create a series of sub-modules that each control an aspect of either the interface (buttons, VGA, 7-Segment display), or behaviour (Navigation, Snake control). The following image lays out a basic overview. Each section in this module relates to a specific block, discussing the approach that should be taken to create it. In the above diagram, the Rs and Cs that are next to blocks dictate that these blocks are connected to the clock or the reset. |